Play solo

Practice and test your strategies. This way, you'll quickly master the rules of the game.
You play both teams.
Start of the game
Draft the super skills of both teams.
Place both teams ready for faceoff
You play as both teams. To make the solo game more realistic and exciting, the movements of the opposing team will be unpredictable due to the random number of shots for each player. The decision to shoot on goal for the opposing team is also random.
Movement of the opposing team:
Easy alternative : Roll the speed die for each opposing player you move.
If you get the lightning sign, the player only loses 1 move rather than losing all of their moves:

Medium Alternative : Roll the speed die for each opposing player you move.
If you get the lightning sign, the player does not lose a move rather than losing all of their moves.
Difficult Alternative: Roll the speed die for each opposing player you move.
If you get the lightning sign, the player gains 1 move rather than losing all their moves.
Shot on goal by the opposing team : As soon as the puck in the opposing team's possession is in a shooting zone and the carrier is in a good position to shoot, there is a chance that you will be forced to take a shot:
Roll the d% to decide whether the opposing team decides to shoot or not
Blue Zone : 10% chance of deciding to shoot
Yellow Zone : 40% chance of deciding to shoot
Orange Zone : 90% chance of deciding to shoot
Red Zone : 100% chance of deciding to shoot




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